Argos

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The Start of a friendship...
and the Fall of Giants

I first met up with my master, Man-Fawn-Under-The-Shade-Of-Kernunnos, while exploring this large world I call my home. It is rare that I get to explore the wide-open spaces outside my walls, but today, as I would soon learn, I was in for the adventure of a lifetime.

Sitting in a cell, near the back wall of the complex, I saw a small child, no more then 10 or 12 human years, all alone, apart from his small deer. Next to him was a trio of humans….having a conversation. I do not remember much, as the understanding of Common is only something I have a limited command of. Never the less, I was about to pick up a conversation about a strange, religious man…who’s name was not mentioned, by a trio of prisoners…named Gorehulk, andTalren, respectively. The other person, my soon to be traveling companion, listened intently, before finding a strange message on the wall. As for myself, I made my way over to the cell of this human and was immediately taken aback by his grace. Never have I ever met a human with such…….It is impossible to describe. He is my Master now. That is all that matters.

After approximately three hours, we were escorted out of our cells and into the main foyer. There, I met my masters new “Owner”, a man named Welmar, along with his old one, a Orc named Fomar who seamed furious at our departure. Just as we were just getting introduced, Welmar waved his hand in a magical manner, and we all fell out cold.

We awoke some time later in a well-kept, expensive home. Welmar prepared a feast as we woke up, and explained to us the reason he had “baught” us….there was a man, named Kalob Riverwood, in the city of Caeltyr…that he wanted dead. In exchange, he’dd offer my master and his fellow gladiators freedom. The deal was sealed over a hearty meal…that seamed to bolster everyone’s spirits and health.

As we exited the home, My master spotted a dead body. As we went to investigate it, we spyed another, and another! We fallowed the gursome trail until we found it’s creator…..a large giant of a man, who had been killing indiscriminately in search of a different man , and attracted the town guard. A Melee ensued, but not before the giant fell.

We helped him up, and then went to searching the nearby stores for valuables. Shortly thereafter, we were attacked again…and this time, my friends suffered more serious injuries. After this, a fight broke out between my master and the giant…over both healing, and various valuables on there foes. A grapple was started…but was quickly ended by my master stabbing the eye out of the massive red man. As the shout of police closed in, we decided to make a hasty exit.

Penned by the skilled hand of:
Sir Reganald Motgummary Rat,
CEO of Cheese LLC,
Grand Master of Steath Checks
Pet of Man-Fawn-Under-The-Shade-Of-Kernunnos

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A new addition, and a peachy quest
Code 437: Fire Giant in front yard

As we fled from the previos engagement, we stoped to catch out breath and heal up. As we did, a man approch from out behind, and, without warning, grabbed onto Our Giant but rather then harming him, seamed to magcialy heal his bleeding. I was amazed. He introduced himself as Sylan , a paliden from the Pits. As we exchanged greetings, Bach decided to wonder off by himself, and decided to “interragate” a nearby common man, nearly breaking his leg in the process. Our newfound friend was able to patch him up, and all the while spoke of The strange man in the red dress who had contracted him to acquire a piece of fruit…a peach of all things. As we puzzled over this newfound turn of events, the town guard assaulted us once more.

Well, not really “Us” persay, the target of there ire, was mostly our large red companion We held them off easaly enough, but not before Varken went down. Getting him back on his feet, we decided it was time to make a hasty exit.

Bach grabbed onto Varken and lept over fences and yards, spinting for the main wall. All the while, my master spurred his deer onward, fallowing Sylan, who stole a nearby stallion from a stable, and raced it out of the main gate! A heartpounding tale of escape, if only I had more time to write!

Once out of the city, we made camp a few hundred yards away from the road, and behind a large tree. It is getting late now, I have eaten a hearty meal, and are just about to go to bed for the night. (Yawn) My master has located a clay jar. I hope it does not cause him too much trouble.

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Bach's Log
On the road to Caelthyr Part I

Today we woke with new blue man and friend. We go on way to big city. On road we attacked by little lizard bugs. They hurt Bach with shock, BACH SMASHED LITTLE BUGS!!! Later in day bach find shiny thing on side of road. Shiny thing is tiny bow. I give tiny bow to tiny boy, maybe this make tiny boy not attack Bach. Bach no want to kill tiny boy, but if tiny boy attack Bach again with tiny dagger again; BACH WILL CUT LITTLE BOY IN HALF. Bach not sure about little boy’s deer, Bach doesn’t know why little boy rides food. Maybe he save for later.

We go to tavern at night and some man want little boy’s bow that Bach gave to him. No man steal present from Bach to little boy while Bach there. Strange blue man shot other man in face before Bach could cut him in half. Blue man steal Bach’s kill… Then Bach have unstoppable urge to hit shockey man with sword. Bach almost kill shockey man. Bach feel bad about that. Bach doesn’t know why he had urge to hit him. Bach think it was enemy trick. Bad man that wanted steal little boy present bow had friends and they attack Bach and others.

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By Fire be purged!
Too soon, Kern.....

Oh my. It appears I slept in far too much last night. I awoke to find myself and my Master in the centre of a bloodbath, inside what looked to be a fairly nice inn. In addition, a new fellow, his skin blue as water, and with the aura of a healer about him, was speaking to what appeared to be the local guards; who appeared to be attracted to the source of the disturbance. Once they appeared to be satisfied, the Blue man begain to help the guardsmen with the grim task of loading up the bodies to be disposed of, while at the same time, the rest of our party took up broom over sword, and helped to clean up the mess.

My master whould have none of it though. Sneaking out the back door, he evaded notice, and snuck around to the front of the building once the guardsmen had left. There, he begain a ritual of fire that, after a few moments, set the entire building alight. Moments later, once my masters companions noticed the flames, they began to leap away from the burning building, Bach being the last one to leave…his hands full of alcohol that he had rescued. Strangly enough, Bach appeared to be useing new armor, a suit of Jet black fullplate, masterfully made, and adored with spikes. Varken also appeared to be missing his ring from the prisons.

We stared in awe of the scene we had created for a while, before our bardic friend, Nick, who’s life had been saved by Varken, suggested we make a hasty exit.

We slept easaly enough, but breakfast was interupted by a magical manafestection…one appeartly called by My Master. A Tiefling, calling himself Chelliax-Svaust, and one with apparent dealings with the party?!? I payed as little attention as I could to his words, as his aura smelt of brimstone. From what I pieaced together, however, he had granted the party boons, both current and future promice, in exchance for the retreval of some…thing. A corpse, a item, a stone….the Tiefling was not clear….other then the fact that “We’dd know it when we saw it.” How decriptive.

And so we headed out to “an Island to the west”, and have been traviling for two days so far. Nothing major has happened, though Bach dosen’t look so well…..

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Bach's Log
On The road to Caelthyr Part II

After Bach, Little Blue Man, Varken, and little deer boy defeated the bad man trying to steal the bow. Bach help barkeep clean up because bar was mess. When he went go get broom found door that not there before. We go down stairs that lead to cellar. We find man who owned Bach, Fomar, dead on floor. Then Fomar’s body turn into armor that Bach can wear. Bach now has better armor. Little Tiny Flying man want Bach and others to go get body from across the big water, Bach is afraid of water because he no can swim. Bach must keep this secret from others or they think he weak. Bach agree to go get body for Little Tiny Flying man and he agree to get rid of geas; it make Bach weak soon.

Once on road for few days Bach body start feel weak. Soon Bach can barely lift great sword. Bach decide to go to Caelthyr so geas not weaken Bach. Bach has heard much ‘bout the great city Caelthyr; and Great Aldrich Grimhilt and Calethalsur’s adventures. Great Aldrich helped Cael found the city and also helped make it great. Bach has many tales of them at story time when was child. Bach always like stories ’bout the strength of Great Aldrich, he alone killed the Great White Wyrm. Bach look up to Great Aldrich.

Bach leave group when they go sleep, then Bach find little man with horses and cart of hay. He give Bach ride to caelthyr. After days go by Bach see rest of group catching up with cart. After they catch up we continue to find inn where magic men were fighting. Bach love good fight, so Bach join fight. Was great battle in little inn and after battle all enemies were almost dead. Bach wanted to keep one magic man alive to help get to Caelthyr, but all looked dead. Bach tell little blue man he wanted to bring one magic man with us and he bring him back to life. It was very surprising to see little magic man stand back up after death. Little blue man have special powers, Bach must watch little blue man. Once raised Bach put shackles on hostage so he not run away.

When got to Caelthyr Bach jump out of cart with hostage. Bach take him under tree and make look like he not hostage. Then Bach say, “You show Bach around city or die.” Hostage say name is Ashur. Bach tell him to take to city capitol building. Bach look for man named Kalob. Little man behind desk say everyone with names of ‘kay’ leave city. No one in city know where kabob is, Bach wanted to tell him Welshmar wants dead.

Finally, Bach leave capitol building and want to go find strong magic man to heal Bach’s back. Bach tell Ashur to take to magic place.

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Bach rolled a 20 on stealth
But Kern also rolled a 20.....

Our destination has changed again! Once we awoke this morning, we found a serious lack of Bach…..he appeared to have disappeared into the night while most of us were asleep.As a result, the party resolved to tracking him, my master and his deer getting right on the case. We found footprints and fallowed them north-east, where they stopped at the side of a road. After some initial investigation, we concluded that Bach had caught a ride on one of the frequent traders along this road, and we we resigned to fallow him, albeit slower on foot.

However, not half a day passed on our journey that we found the body of a mage lining on the side of the road. The man was clearly alive, as we quickly established with breathing and a pulse, but comatose. After more investigation, a symbol was found on his ring and blade.., a foreboding looking symbol….a skull with two gemstones for eyes. Simple magical healing seamed to have no effect on him, and so…with some medical knowledge, Born was able to establish that he had been reduced to a stupor due to Intelligence drain. Immediately, My master cast the best of his mental restoration upon the man…. witch awakened him…but brought about an naturalistic bestial wrath, as he drew his blade. The mans’s hands were then bound, and strapped to the deer. We took him with us, hoping to find a cure for his madness.

A few hours later…we were in luck…as we happened upon a small trading post, owned by an elf of Caeltyr. Money and words were exchanged in a civilized manner…untill my master brought our insane captive inside the shop proper. Varken negotiated a deal for a powerful restoration potion, and it was fed to the man like a baby bottle. Aided by the powerful magic, he regained his scenes.

Once untied, he thanked us for our efforts, but initially rebuffed our attempts to find out anything surrounding his odd situation. After some verbal poking, he gave up some information:

1. He revealed his name to be Du-Wen Dragonfriend, remarking that he was not proud of his name.
2. He admitted that he was fighting dragons, but he did not say why, only remarking “That what I am doing is maintaining the status quo for you (Points at Varken) and all like you.”
3. He admitted that the reason he was still alive, was either due to a spell mishap, or a cruel foe in the Astral Plane.

He seamed eager to leave once we were done prodding.

We spend the night outside the trading post, so in as to buy ourselfs a ride for the next morning. Sadly, we had little left to barter with, however, the shopkeeper was nice enough to negotiate a deal whiten our price range for a odd “Method” of transport. A short half hour later, we had a standard market cart, hitched up to not stallions, but mules. A half dozen of them. Dispite the ridiculous look of our cart, it, to some surprise, did the job. We set out to catch up to Bach.

It was a little over a week later till we caught sight of him. A hay truck, parked in the miening town of Pitchfield, with a poorly hidden giant in the back….we spotted him over half a mile away. Words were exchanged, and we discovered he had left to fulfill his magical Geas, dispite still suffering his addiction. When Bach’s driver came out and told the party he was leaving, the party decided to accompany Bach to caerltyr, due to there proximity to the great city.

However, there was one more roadbump.

We stopped at a tavern to eat, sleep and drink for the night, but we appeared to crash a sort of duel between orcish mages of Dorth Kell, and Elven mages of Caeltyr, lead by a Magus. My master watched from the window Bach drew his blades and steped to the edge of the ring. Varken and Born moved in to break up the fight. The leader was a haunghy man, confident in his spells and abailties, and challenged Bach to a duel. However, when Born blessed the entire party, the rest of the combatants took that as an disruption of the rules, and all hell broke lose. The Orcish mages tried to assist Bach…but they were cut down by Kern’s arrows…believing them to be enemies. Sleeping gas, Arrows, magic missile, and spear flew through the air, causing all sorts of damage, but the Magus went down with a blast of energy from Varken, cursing him “In the name of my lord Caelthalsur!”

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Have a Cael-tastic day!
Doing nothing....getting stuff.

Well, last night certently was intresting. After the tavern brawl, We made camp once more, and Varken went out to hunt. He came back with a set of pure-white deer antlers, some seven feet long. Needless to say, this caused a stir with My Master, Kern, but no meat was to be found, nore blood upon the antlers. Belivering them to be cursed, Kern shooed them away, and varken placed them upon a tree.

The next morning, the antlers had disappeared…..or so we thought. Rather, we found that they had taken a place upon Varken’s head, both to our surprise and his. Although nonmagical at first glance, they appeared to possess supernatural powers, when Varken offered a gift to our new friend…..

Oh of course! I almost forgot! As we went along the long road to Caeltyr in our cart, we were joined with a man who’s name I have yet to catch. Whatever the case, he seamed to be the inquisitive, forgiving type, even if My Master did accidentally shoot him during our greetings! He also seamed to have a fairly active companion, an ape. I do hope he sticks around more then the paliden and his quest for peaches!

He did prove his usefulness quikly enough, however, with a silver tongue who allowed us passage past the guardsmen, and into the grand city of Caeltyr proper, and I must say, it was a grand sight! The main entrance archway complete with what looked to be an actual dragon skull, and not one, but two massive statues of a elven mage, welding a longsword, adored around the main gate alone! The architecture was absolutely astonishing. We would soon learn, however, that this was just the tip of Caeltyrian culture.

The architecture, the dress of the guardsmen, even the currently, (Known as Kale) seamed to be in reference to a mythical being, known as Caelthalsur Tyrvalsa…who apparently has ruled the city to this day. So far, we have done little apart from being assaulted by tour guides, and done a small amount of shopping…..Varken has got himself a set of new robes, adorned in Orange and yellow fabrics.

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Something Wicked This Way Comes
Witness the synergy of Man and Machine...

A magical explosion, almost throwing us from our cart, erupted from a nearby building! Next thing I knew, Bach had rejoined us, seemingly having slipped away, and swords raised. Next thing I knew, we saw a horde of, seemingly uncontrolled, zombies stream out to meet us. Bach held his ground well, but our cart raced away from the scene due to the dangers, taking most of the party with it!. Kern was able to calm the animals down for us to all regroup…and we resolved to find out what had caused this explosion.

Almost immediately after, we saw a body on the ground…with a faint pulse. Wakening him up, he identified himself as a student of “High Abjurer Starshard”, and told us he remembered little to nothing of the blast, other then he remembered going to a museum.

Pressing onward, we rescued more students, as well as killing/capturing a strangely looking bugbear, leather armor as black as night, and with an iron mask, decorated with two gem-like arrangements. We killed many zombies, as well as a Minotaur, that my master seams to be eyeing…..

Finally, we reached the inner santium, where Starshard was maintaining a barrier, to protect his remaining students. Once we were able to get it down (In no small part due to Born, who’s mental will was no match for the ageing wizard) , we attempted to get our bearings of the situation from the wizard and his students. Suddenly, a mental spike shout out of the skull of Starshard. He dropped to the ground dead, and my master spotted an invisible shape trying to get away. It appears to be manifesting a ball of electricity…..GET DOWN!

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Vakarian Bornstellar- Log entry 001
Answers

Now that i am no longer spending my time back in my home city I have decided that it is time i should start writing down my adventures for future lives.

It all started after i woke up back at home and realized that i had a strange tattoo on my chest. i recognized that it was a holy symbol and went to the local church to find out what it meant. The priest told me it was the holy symbol for Phiarlan. I met a man named Welshmar who said if i help this group of former slaves of The Pitt then i will get passage into Caeltyr where i need to go and find a church of Phiarlan.

I met the group of former slaves who i know call my friends. There is Bach a fire giant, who is not all that bright and gets us into trouble a lot, im still cautious around him and consider him to be a wild card. There is also a child of the wilderness who is called Kern, he is about a 10 to 12 year old boy who was raised by deer and only speaks deer . He can be a troubling one sometimes so we need to keep a careful eye on him. Then there is Varken, probably the only other one i can count on the most since he seems to be more stable than the rest, He is also pretty smart or at least enough to be able to fully understand what is going on around us and the situations we get into, though he is confused about where he gets his powers from and some things about society and how it works. There was also this Bard fellow who we met up with who helped us get into the city. i don’t know much about him except that he has a monkey as a pet.

Back to what i was going on about though, I have made it to the Church of Phiarlan and was able to talk to a priest about my tattoo. He said that he has not seen this mark in over 20 years, it is called a dragon mark and it appears either in times of crisis or right before. He also said that i have the blood of a god somewhere inside of me and the god Phiarlan himself put the mark on me and it is very important that i try to stay safe for there is something big that is going to happen and i will be needed. He also pointed out that Archmage Cael has one as well. The Priest then asked me 13 questions and after answering them he then turned my tattoo into the Least Mark of Sentinel so now I can better protect myself and others around me.

After i was done talking to the priest Bach found us and said we must come with him quick because it was very important. He took us to an old friend of his called Chackwick Johnson. Chackwick revealed the truth of Welshmar, apparently Welshmar is a dragon and claimed to of assassinated a good friend of Chackwisks many years ago. It was also revealed that Kalob the person Bach was sent to kill by Welshmar is a information broker, also know as the Shadow Broker. This means that Kalob knows something about Welshmar that Welshmar doesnt want people to know. We must find this Shadow Broker and find out what it is Welshmar does not want people to know so we can hopefully use that information against him.

Though if this information is that important then it makes me wonder why he would send this group of adventures after Kalob and not an actual trained assassin? Yes these new friends of mine know how to fight but surely Kalob would know we are coming (especially with our path of destruction) and be prepared to fight us or run away. He is very good at gathering information so are travel would not be unnoticed. With Welshmar being pretty intelligent from what i can gather there would be no reason he would think they would succeed. Which leads me to think that Welshmar knew of this and sent them as basically a distraction for Kalob as an actual assassin moves in to take him out. Let’s hope that’s not the case for we might be to late…

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