Himo, the Martyred Priest
The following describes the requirements and rituals for binding Himo.
Spirit Level: 2nd
Binding DC: 10
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.
You are of good alignment or possess some medical knowledge, which requires 4 ranks in Heal.
You are an Elf or the eldest of your siblings, which also requires at least one younger sibling.
You recite the oath of Heironeous as part of Himo ceremony, which requires 2 ranks in Knowledge (religion) or 1 level of a divine caster.
Ceremony: As part of the seal, you create two effigies, one welding a dagger. Using these effigies, the binder recreates the scene of Himo’s death. A suggesesfull binding is denoted by the second, unarmed effagys, bleeding blood.
Himo grants the following abilities.
Major Granted Abilities
Healing Surge: As a standard action, you unleash a burst of healing energy that functions as a cleric’s channel energy. Healing surge allows you to channel positive energy and it can only be used to heal. Treat your binder level as your cleric level for this ability. A creature can only benefit from this healing a number of times each day equal to 3 + your Charisma modifier (minimum 1). After using this ability, it is expended for 5 rounds.
Capstone Empowerment: You can use your healing surge as a move action instead of a standard action by reducing the damage healed by half.
Minor Granted Abilities
Minor Heal: As a move action, you can instantly end one of the following adverse conditions affecting the target: blinded, confused, dazed, dazzled, deafened, fatigued, nauseated, sickened, and stunned. You also cures 1 hit point of damage per binder level. This granted ability can only be used on a given creature once every 24 hours.
Healer’s Hands: You gain a bonus on Heal checks equal to 1/2 your binder level. In addition, the time it takes you to treat disease, poison, and all types of wounds with the Heal skill is reduced by half.
Dagger Skin: You gain damage reduction 2/piercing. At 6th level and every 3 binder levels thereafter, this DR increases by 1. At 10th level this protection improves to DR/magic and piercing. At 15th level this protection improves to DR/evil and piercing. You must show Himo’s sign in order to gain this benefit.
Status: As a full-round action, you can attempt a Heal check on a creature. The DC equals 10 + 1/2 its Hit Dice + its Con modifier. If you succeed, you know the creature’s exact condition as if you had cast status on it. Unlike the spell, this effect is instantaneous and if you fail your Heal check you are unable to determine the creature’s status for 24 hours.
Signs and Influence
The spirit affects you in the following ways:
Physical Sign: Your eyes turn opaque, as if you were blind. Whenever you activate one of Himo’s granted abilities, the aria around your heart bleeds blood (Though this does no damage to you)
Personality: You become overly nice and empathic, attending to other’s feelings and needs
before your own.
Favored Ally: Any (any Lawful Good)
Favored Enemy: Any (any Evil) or Any (Construct)